

Fortunately, they save a bit of time by having Adam already working undercover with a secret pro-freedom resistance, who you can tell are the good guys because they are much more racially and sexually diverse. Hey, remember how in the original Deus Ex the augmented humans were a pretty small minority and no one made much of a fuss about them because, hey, turns out a bloke with JCBs lodged in his armpits is a useful thing to have in peacekeeping force or when some furniture needs assembling? And that most of the conflict in the setting of that game was rooted in the divide between rich and poor and insidious population control orchestrated by corporate interests and the media? Oh, no! Such themes would be completely irrelevant in the current climate, especially since triple-A game publishers haven't finished paying all the installments on their nuclear equipped supervillain bunker on the moon, let's just make it all about the people putting sandwich toasters in their kneecaps.Īdam Jenson finds himself stationed in Prague as part of a top-level anti-terror organisation whose higher-ups are quite probably obviously blatantly definitely being leaned on by the secret world government, which you might recognise as being the starting premise of pretty much every Deus Ex game.

To say nothing of the fact that you can't make the few bad apples argument if literally every augmented person went off their hydraulic cybertrolleys and a certain amount of fear might be justified if no one knows if the insane murderer switch isn't still lying around somewhere for some family dog to accidentally trip while rubbing his ass on the carpet. You can't split humanity into augmented and not augmented because having oven hobs instead of nipples is not a trait unique to specific families, unless babies are having their legs snapped off as they emerge from the womb and replaced with shelf brackets. So welcome to episode 2 of the clumsiest racism analogy in all of speculative fiction. In the aftermath of the climax of the previous game, when someone drove all the mechanically augmented humans kill-crazy by doing the equivalent of posting an honest review for the new Ghostbusters on the Internet, humanity is reeling from the attack and augmented humans are regarded with fear and suspicion on the off chance that something might flip the crazy murderer switch again at any moment. Because this is a Deus Ex game, and you know what that means - choice and consequences, cautionary cyberpunk near-futures infused with relevant societal issues of the day, and a protagonist who'd get cut out of a Matrix sequel for taking themselves way too fucking seriously.

Fans have learned to love his incredible strength of character that compels him to always do the right thing, or to always do the wrong thing, or to go back and forth between doing the wrong thing and right thing depending on his mood, his remaining stun gun ammo and whether or not there are any vending machines to throw at people. Mankind Divided is, however, the second instalment in the life of one of the gaming's newest and hottest personalities, Adam "I never asked for a throat lozenge" Jensen, best known for his iconic pointy face and voice like a coffee grinder trying to seduce an asthma inhaler. Put your mouth over a jet-powered soft serve dispenser and get ready to cream out of every orifice because there's a new Deu-Sex sequel - or rather a sequel to the prequel to Deu-Sex, Deu-Sex: Human Revolution, which I think was about some kind of prostitute uprising while Deu-Sex: Mankind Divided is about an agreement being reached and the sex humans going back to spreading themselves all and sundry. This week, Zero Punctuation reviews Deus Ex Mankind Divided.
